Forum: Poser - OFFICIAL


Subject: Poser 11 Sneak Peek

nerd opened this issue on Jul 13, 2015 ยท 554 posts


RawArt posted Tue, 14 July 2015 at 7:44 AM

I like the idea of a PBR render engine. I am finally getting the hang of the IRAY one and digging the results. So that is one step in the right direction for poser catch up with this decade.

But rendering was not my big issue with poser, so does not really go a long way to bring me back.

My poser support slowed to a stop this year because there was no way I could dumb-down my characters to work in poser and still have the quality that I expected from them. The ability to use genesis figures natively in poser would be a key factor, the ability to effectively handle High Definition morphs. The ability to auto-fit clothes to any body shape. Also what would help create more products would be better tools for product development. Making anything for poser still feels like you are hacking code to get things to work, even after the 15 years I have been using it. You would think by now there would be some proper tools to make that aspect of content creation much easier.

Rawn