nerd opened this issue on Jul 13, 2015 ยท 554 posts
Dale B posted Tue, 14 July 2015 at 11:11 AM
You know, this isn't -marketing-. It was a sneak peek at what is no doubt at most an early beta software build; most likely an alpha build since this is the first tidbit. Maybe its just me, but I pay attention to the thread header and apply it to the content. Yes, the bloody images were obviously thrown together. At this stage that means next to nothing. We all know Nerd, and know the quality of his work...which says that this was thrown together to show that caustics actually exist in the new build.
The GPU acceleration is good....if you have the hardware to handle it. If you don't, then it just becomes an excercise in frustration as scene after scene bombs with out of memory errors. Even cards with 4 gigs of VRAM can run out of memory in a standard Poser scene, depending on how many textures and their size. If they can work out a channel bridge to system memory, then ohn yeah. But considering that people whine about paying $40 to jump 3 versions of Poser when its on sale, do you really think they are going to fork out $200 for a halfway decent video card? And does SM =really= want to wade into the Cuda/OpenCL cesspit? Because we all know that everyone who has a GPU that isn't supported will be howling to the heavens...and it takes a fairly modern GPU and significant VRAM to even function in most renderers (and no, game engines are not external renderers in this context).
Thanks for the first taste Chuck. You knew what would happen, didn't you....?