Forum: Poser - OFFICIAL


Subject: Poser 11 Sneak Peek

nerd opened this issue on Jul 13, 2015 ยท 554 posts


JVRenderer posted Wed, 15 July 2015 at 3:13 AM

It was last week, July 7, I had this conversation in chat. "I think it would be a great idea for poser to use cycles as their new render engine". Another chatter replied, that would be a logical choice. And bam...the announcement yesterday appeared in the forums. At first I was elated, but then the usual drama unfolded in these forums with the usual suspects. I've visited other forums as well (RDNA, Hivewire). Folks over there are civilized compared to here.

After going thru these 5 pages of posts, I'm going to direct my thoughts to Charles, the product manager.

I've bought Poser since Fractal Design started with version one, I didn't really start using Poser since Meta Creation Poser 3. with the exception of poser 2, I've bought every versions of Poser, from Curious Labs, E-Frontier, and now Smith Micro. I joined Renderoisty in 2001. So I've been around. I've been 'loyal' to Poser.

I don't model, I don't texure, nor do I sell any resources. As you may have noticed my SN, I only do renders. I do buy content. A lot of content. I'm your typical Poser user, so it is important for Charles to listen to what I have to say. He did mention "Content is King".

I need a good medium to make the content that I bought with my hard earn money become really nice renders/pictures/images. A good renderer will do the job. 2 years ago I was lusting for a decent renderer. I found that in octane, I saved my pennies and bought it last year. I was very happy with it. I've even found some nice folks to teach me how to use it.

I was so disappointed when you mentioned that Superfly aint that super because you decided to turn off the GPU rendering feature just to make Poser backward compatible with an archaic material room? That's equivalent to buying a Ferrari and just using first and second gear to drive on a race track. Why are we going backward when everybody else is moving forward?

How many epic multi texture multi figure multi environment scenes do you see in all of the poser galleries? How many of those scenes require more than 4 GB of Video memory, and if so, can't you just switch to the CPU part of the cycles to do the rendering then. Yes, I did my homework, Cycle has that ability/ How are you going to render animation with just the CPU(s)?

Look, all I'm saying is, you can use CPU for folks who have no Video cards, but don't leave us without the GPU options, because folks like us do have the money to buy content, software, and hardware.

Keep up the good work. I hope your decision is not edged in stone cuz I've set aside some $$ for the upgrade and I want Superfly to be really Super, not mediocre.

Oh, you can call this whining, I don't really care. Successful companies often hire focus group (whiners) to conduct studies before they l create viable products.

Peace!





Software: Daz Studio 4.15,  Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM,  RTX 3090 .

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

"A critic is a legless man who teaches running." ~ Channing Pollock


My Gallery  My Other Gallery