nerd opened this issue on Jul 13, 2015 ยท 554 posts
EldritchCellar posted Fri, 17 July 2015 at 9:23 AM
Doing some research on PBR materials, there is a significant difference to what people are used to using with Firefly. The problem with cg/digital art making is that in relative terms the medium is still in its developmental toddler stage. What this means for artists is a constant process of re-learning and "keeping up with the jones'". Being dependent/bound to conform so much to developing tech, one could just as easily say that we are being held forward by continuous 'updates' just as much as we might be held back by compatibility. I'm not saying in any way that progress is a bad thing, who doesn't want better looking games? We're just unfortunate (?) that we live in a period of continuous flux for a form of technology.
The Mona Lisa is just as valid an oil painting today as it was when it was created.
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