Forum: Poser - OFFICIAL


Subject: LookwhatIdid with TDMT!

AsteroidLady opened this issue on Mar 15, 2015 · 60 posts


AsteroidLady posted Fri, 17 July 2015 at 4:59 PM

I have learned the following things:

  1. The morph generated by the restore detail script has to be set at a negative value. You set the original morph at 1, and the restore detail morph at -1, and spawn a new morph from the two of them combined.

  2. The Ockham script that I mentioned, MTexcGroup, is sensitive to the number of figures in the scene. It only works if there is more than one figure in the scene. It doesn't work if there is only one. I don't know why, but this has consistently shown to be true.

  3. Conversely, if you are exporting an obj to use as a morph target, make sure there is only one figure in the scene. That is what causes the error that I mentioned above where it thinks the geometry is wrong even though it is from the same figure. It gets confused somehow.

I have another question for Cage, if he is still around (or for anybody who happens to know the answer):  What is the VMF editor actually for? What happens when you combine the VMF files? As far as I can tell, you can't make a PBM with it, because TDMT will still only transfer a morph from one part to one part. So, what is the advantage in combining the files? (I trust that there is one, or you wouldn't have written the script, but I don't understand what it is.)

Thanks.