Forum: Blender


Subject: Tutorial: Model A Ported Cube For Render Or 3D Print

LuxXeon opened this issue on Jul 02, 2015 · 33 posts


HMorton posted Fri, 17 July 2015 at 5:46 PM

Luxxeon, any chance we could get a Blender tut based on the last one you did for 3dmax?  I noticed you posted it a couple weeks ago, but there was no Blender version of it, so I tried on my own to follow your Max video.  Didn't quite work out for me in Blemder to say the least! I think there must not be the same steps.  This is the one I mean:

https://www.youtube.com/watch?v=c-55LauzlAI

There are a couple things going on in there that must be waaaay different in Blender for this one.  First, the "selection sets" thing, as you refer to them in Max, can't be done in Blender.  At least not with the vertex groups, which is how I thought they'd work!  No matter what I try, vertex groups won't convert to the face selections I need.  So that's the first problem.  Second problem is when you bridge together all the selections at once.  I tried everything for this, even using the Bridge in Loop Tools add-on, but it just doesn't work right!  The bridge edge loops creates a total mess!  See my results below.  Would be greatly appreciated if you could help with this one.  Seems this is one object Blender can't do as easy as Max.  Unless there's something I ain't doing right here.

file_6cdd60ea0045eb7a6ec44c54d29ed402.jp