RorrKonn opened this issue on Jul 09, 2015 · 53 posts
RorrKonn posted Sat, 18 July 2015 at 7:25 AM
Even thou seams aren't a problem in a 3D texturer .Sharp angles are a very big problem for 3D texture .
So a 2D or 3D texturer is worthless for the mech tank.
If your going to paint over the mech texture ya half to have allegorithmic ,quixel .
you can't compare the mech tank to a 1 character map.
even if you compare the mech tank to a 1000 character maps. characters still don't have sharp angles.
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