Boni opened this issue on Jul 16, 2015 ยท 23 posts
pikesPit posted Tue, 21 July 2015 at 1:30 PM
My list is rather short.
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I use "ULEAD PhotoImpact 10" for messing with texture maps, and postwork. (Yes! Really! and V10 is from 2004, when it was still a Taiwanese company!)
Then there's the indispensable "Poser File Editor" (V2.0) by Ralph Sesseler for working under the hood.
"EditPadLite 7" also is used when working with files (and for writing this text).
There are a few Python scripts which I use regularly, namely Netherworks' "PoseWriterPanel" which is the best invention since they invented sliced bread. Plus some other scripts by PhilC, Ralph Sesseler, and SnarlyGribbly (ordered alphabetically, not by polularity!).
Most of all I use some scripts written for my own use to lock props or figures, so that my characters are immune against bad poses or expressions files.
Last but not least, the tool without which no creator could live - "UV Mapper". The ability to easily get rid of unused "usemtl" statements in the .obj file, and the ability to combine material zones, I use more often than I actually create or edit UV maps...
Special thanks to 3DFineries for the heads-up re. LithUnwrap, I'll look into that - for the same reason why you use it.
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I do believe that working with a few tools which I know by heart, and can use to the max, is better then messing around with dozends of them, but not really having a clue of what I'm doing (I'm a slow learner...)
I do consider to have a shot at 3D-Coat. The idea of Voxels seems interesting. Anyone here who already uses it?
Thanks
The reason why I use Poser as my main app is simply because I didn't see any other 3D program yet which is so easy to use, is so much fun to work with, and has a friendly price tag on it too.
I do render stories, i.e. a sequence of panels, and often, going from one panel to the next, it's just to change a pose, an expression, a camera angle, and then render the next panel.
If I had to export/import, render, seeing flaws, re-export/re-import, re-render for every single panel, I'd rather shoot myself in the foot :)
However, I understand that there's a difference between rendering a whole story with 100 panels vs. creating a single, perfect still image. So please don't kill me for my preference :)
-Peter-
P.S.:
forgot one program - "The KMplayer" to listen to my music when I'm working with the Morph Brush:
That, while listening to some good Chill or Trance music, is almost Zen ;)
"Ommmm..."