Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts


VirtualWorldDynamics posted Tue, 21 July 2015 at 3:31 PM

@AllCarraraUsers : I realize that you are many users of Carrara to be interested in VWD. Personally, I do not know Carrara. In my mind, the development was done in Poser and the animations could be exported in various formats, with eventually the generation of a script to integrate the animation in different 3d programs. The problem of integration in Carrara seems without any problem using the Dyn2Morphs script which seems to work fine. This is a topic that had already been addressed, there is some time. What scares me in this method is the size of the PZ2 file that will be generated. This format is particularly wordy and the size of .DYN files for some animations already make tens of megabytes.
As I said at the time, the ideal would be to find the ability to import an animation as a cache file. I think Carrara has a plugin which imports cache files. It is possible to generate dynamic animations in Carrara and these animations are not always played in real time. To play these animations at real speed without computation, the program has to store the movement of vertices in a file. If one of you can give me the format of these files, I could generate a file compatible with Carrara for the VWD animations.
Tell me what you think about that.

@Vestmann : You can import the conforming cloth on a character using the way you want. If this habit (or hair) has morphs you can use them. The fact that there is or not a relationship between the character and the cloth is not important. This cloth may have been designed for a different character. The only important thing is that the interpenetrations at the start of the animation are not too large to cause a complete rejection of the cloth.
You can also use the handles of the cloth if you want. As with morphs, you can sculpt the cloth as you want. As against the handles are part of the cloth mesh and will participate to the simulation if they are present. Having modelized the dress as you want, it is important to hide the handles using the "hierarchy editor" in Poser so they do not appear in the simulation. You can also experiment with the handles present in the simulation and you will see them fall to the ground and eventually see the character shoots them with his feet while animating. ;-))

**The translation advances on without problems.
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