VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
Vestmann posted Tue, 21 July 2015 at 3:43 PM
@Vestmann : You can import the conforming cloth on a character using the way you want. If this habit (or hair) has morphs you can use them. The fact that there is or not a relationship between the character and the cloth is not important. This cloth may have been designed for a different character. The only important thing is that the interpenetrations at the start of the animation are not too large to cause a complete rejection of the cloth.
You can also use the handles of the cloth if you want. As with morphs, you can sculpt the cloth as you want. As against the handles are part of the cloth mesh and will participate to the simulation if they are present. Having modelized the dress as you want, it is important to hide the handles using the "hierarchy editor" in Poser so they do not appear in the simulation. You can also experiment with the handles present in the simulation and you will see them fall to the ground and eventually see the character shoots them with his feet while animating. ;-))
**The translation advances on without problems.
**
Ah thank you so much. That is fantastic news!! Thank you so much for coming up with this. I can't wait to test it! :D