Forum: Blender


Subject: Tutorial: Model A Ported Cube For Render Or 3D Print

LuxXeon opened this issue on Jul 02, 2015 · 33 posts


DaremoK3 posted Sun, 26 July 2015 at 2:46 PM

Hey, LuxXeon...

Haven't had a chance to come back sooner, but wanted to say thank you.

The ground is a default DAZ Studio shader named Flagstone.  I think the displacement is a little weak, and yields artifacting in my eyes.  I don't believe the displacement map is 16-bit, or any Gaussian smoothing utilized, so it appears to result in some stair-stepping.  I still like it though.

I also created the mesh in Wings3D.  That was a fun little romp to see how to work out the shape with the winged-edge limitations.  I think someone mentioned a tutorial for it, but I just made a go of it myself.  Took two tries.  First was wrong approach, but second was easy.

Also, looks like you created a new tut to try in Blender.  I will have a go at it when I get another spare moment.  Keep up the great work!