LuxXeon opened this issue on Jul 02, 2015 · 33 posts
DaremoK3 posted Sun, 26 July 2015 at 2:46 PM
Hey, LuxXeon...
Haven't had a chance to come back sooner, but wanted to say thank you.
The ground is a default DAZ Studio shader named Flagstone. I think the displacement is a little weak, and yields artifacting in my eyes. I don't believe the displacement map is 16-bit, or any Gaussian smoothing utilized, so it appears to result in some stair-stepping. I still like it though.
I also created the mesh in Wings3D. That was a fun little romp to see how to work out the shape with the winged-edge limitations. I think someone mentioned a tutorial for it, but I just made a go of it myself. Took two tries. First was wrong approach, but second was easy.
Also, looks like you created a new tut to try in Blender. I will have a go at it when I get another spare moment. Keep up the great work!