nerd opened this issue on Jul 13, 2015 · 554 posts
wolf359 posted Wed, 29 July 2015 at 3:05 PM
"With render engines like Cycles and iRay, you tend to have to let the render engine do several passes before you get a quality image if you're rendering passes with Superfly you can render passes or have it do a full render right away, which was something else I didn't know about until recently.
Hi by "passes" may I assume you mean Samples??
In Blenders version of cycles you set the sample number as high as you can get away with before causing unacceptably high render times for your hardware.
As for the grainy renders the samples numbers
for a highly reflective surface like Chrome are going to have to be nearly twice
as high as the sample rate for a material like Skin if one seeks to avoid graininess and those Glittery artifacts.
That is why I prefer Cycles over Iray and still use DS4.7 with the free teleblend DS/Poser scene converter &Exporter ATM.