rokket opened this issue on Jul 26, 2015 ยท 1225 posts
rokket posted Thu, 30 July 2015 at 4:48 AM
Riggings been done for a while. Most of the morphs are done. Erc for the eye rotations are done. Just painting textures and creating displacement maps now, I already have one texture set done and am well into the second. What's left are geometry switching for the tentacles ends, alternate eyelids, erc to sync the pupil morphs, ah christ and whatever else. And then renders, wireframes, a little .pdf and then I quietly upload it somewhere. I really shouldn't be talking about it and just get the thing finished. Whatever, you know how it is. Thought I was going to have a nervous breakdown uv mapping and grouping the thing. Lol. Sorry won't post a single image until it's finished. It'll probably be traumatically anticlimatic after all is said and done with all the time spent. Poser, pretty obsessive hobby.
Btw Rokket, Roadkill is pretty good but don't write off wings uv mapping so quickly. I've gotten pretty good at unwrapping with it so if you ever have any questions about the process just ask. The key with wings is a lot of cutting, remap uv, pinning and stretch optimization, and stitching it all back together. Virtual mirror also comes in handy. Just like all of wings features, they don't seem very fancy on the surface but I think it can stand toe to toe with the best of em. Yeah, I'm a Wings fanboy. More so than Poser.
I guess it's more my fault for not giving Wings a chance. When I first started and I asked about UV mapping everyone was downing Wings UV mapper. But that was probably 2 versions ago? So I went and found UVMapper classic and never looked back. Perhaps that will be what I do today. I am making a drop down visor/eye shield for GL's suit. I'll give Wings UV another go.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.