phil_lawson opened this issue on Jul 31, 2015 ยท 27 posts
RedPhantom posted Fri, 31 July 2015 at 9:38 PM Site Admin
Those were plains. My computer couldn't handle that many real trees. It had trouble with that many plains. If you get the game dev version there is also reduce polygon and combine figure functions. I may have used that for the figures in background. I don't remember it if was for this scene or another that had a lot of them. It works pretty good except it messy with mouths, sealing some of the polygons together. It's good for background figures or if their mouth stays closed. Keep in mind that the game dev needs to phone home periodically. I don't remember if the other version does. If that's an issue, d3d has a free script that can change figures to props. It bakes in morphs and poses. If your figures are clothed, hide the covered body parts before running the script and it greatly reduces polys and memory needed by morphs and rigging. As a note, you will also need to convert any conforming clothing the figure is wearing and do it first. Save frequently as you can't undo this so if you mess up you have something to fall back on.
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