keppel opened this issue on Aug 01, 2015 ยท 18 posts
EldritchCellar posted Sat, 01 August 2015 at 12:50 PM
Just an additional little note, the 'polygons assigned to a bone' pop up is more annoying than dire. It's a nice heads up if you've botched up somewhere... but keep in mind that you can create additional bones in your figure not associated with any geometry, or ghost bones, which can be useful for adding additional actors to store erc controls for instance. Generally you would go into the .cr2, force limits on translations and rotations and hide associated dials for said actor. Or even delete channels outright.
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