tkane18 opened this issue on Oct 03, 2001 ยท 12 posts
Kixum posted Thu, 04 October 2001 at 2:39 PM
I did use booleans. It did change my shape slightly. There are lots of "steps" people take when they do booleans to improve their chances of getting something that will work. I built the original pumpkin in the spline modeler as a single outer shell. This particular image was made in Raydream and I know almost nothing about vertex modeling so my steps for making this I'm sure can be significantly improved. My recipe is as follows. 1.) I converted the spline model into a vertex model. 2.) I then went through the model and selected all the vertices which are the sharp edged indentions in the pumpkin and creased them. All other vertices are smooth. 3.) Then I stuck a duplicate of the outer shell inside the inner shell with all the vertices smoothed and subtracted to make a "hollow" pumpkin. 4.) Then I checked to make sure that didn't fuss up my creases. If it did, I fixed em'. Can't remember if it fussed them up or not. 5.) Then I subdivided. For me, the more subdivisions you have, the better boolean operations you'll probably get. It's a toss up in terms of what you're after and what you'll get and how many vertices/polygons you're willing to live with. 6.) I made "cutouts" in the spline modeler for the mouth, eyes, and nose. 7.) Converted them to vertex objects, creased the sharp corners, subdivided them. 8.) Plugged them into the appropriate spots, subtracted them, hoped it worked and it did. I textured it and put a light in it and set him up on this nice little concrete block. I think he came out pretty good but the texture could take some work. I also need to redo the stem but he's a nice pumpkin anyway. Some people think he's just too scary for kids. I think he captures the spirit of a scary jack-o-lantern. -Kix
-Kix