RorrKonn opened this issue on Jul 09, 2015 ยท 53 posts
EldritchCellar posted Sun, 02 August 2015 at 11:22 PM
Hmmm, some kind of IK thing would have to be used to make them work. I'm not aware of any way to do it, but animation isn't my strong thing other than trying to model with proper edgeloops for blendshapes and such. It's a lot to learn. I'd just displacement map the organic shapes onto a medium res mesh, but it's your experiment and you probably have a completely different workflow and toolset than I do. I always make everything with Poser/Carrara as the destination, model up to a medium resolution from a basemesh, uv map the fixed lower res mesh and adjust after subdivision, and sculpt higher res displacement maps. Probably an outmoded workflow (I don't retopo for instance) but I use older tools.
Carrara has a tanktread motion style IK plug-in written by Fenric. I'm sure that C4d has similar (mocca? Clueless), Poser or DS? Shrugs.
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