Forum: Poser - OFFICIAL


Subject: Stick with P10 or go Pro?

phil_lawson opened this issue on Jul 31, 2015 · 27 posts


jura11 posted Mon, 03 August 2015 at 1:38 AM

Hi RorrKonn

I've tried Poser Pro GameDev on friend PC as we are been working on one render which has been very large and very high poly in original state,but must say,this doesn't help us as we are thought so,as we will loose too much details which we are wanted to preserve,we are probably tried too much to reduce polys on several props etc and due this I've done that render alone on my PC,just posing and navigating scene has been difficult

As you know GameDev or any GameDev SW is not without the faults,due this I'm still bit skeptical with those SW which offer those functions,tried DS to export my scene as FBX to do render in 3DS MAX and I've ended with V4 which has been deformed,or I tried export G2F to 3DS MAX again and ended with deformed clothing or figure etc.,same I can say about the GameDev Poser which does support FBX but this FBX doesn't work with all figures(over on RDNA are few threads about that and I tried too and I've failed miserably),FBX is nice thing,but personally I rather will be using OBJ if I want static renders as I always do 

Only thing which I would want in Poser is ability of instancing and textures re-sizing to lower,as you are really don't need 4kx4k textures on everything if background people are not important and poly limit which shouldn't be there at least on better PC/MAC

Poser Pro is worth it and 64bit is too worth it to upgrade from my personal point of view,but really depends

Thanks,Jura