Forum: Poser - OFFICIAL


Subject: Stick with P10 or go Pro?

phil_lawson opened this issue on Jul 31, 2015 · 27 posts


RorrKonn posted Mon, 03 August 2015 at 7:41 AM

If V4 n cloths are deformed  ,then there getting trashed in the export n import proses.

I would think poser fusion for max ,would be very helpful.

In MAX the farther a object if from the camera doesn't Max automatically make the polycount n pixelcount smaller ?

I was under the impression if I imported,exported FBX from DAZ,Poser,Mubbox,Maya I was importing ,exporting a rig not a mesh.

So if I export out of mudbox I export a .obj for the mesh and export fbx for the rig. 

for stills .obj alt to be good. 

V4 polycount reduced to 20,000 she still alt to look good.

I don't know what Max polycount limit is .

 Max alt to handle any thing Vue can and ya see Vue Renders with a lot of V4's in them.10 V4's polycount is around 600,000 + Vues plants n all.

zBrush regular Polycount limit is around 30 million on my home PC. micros go to a billion.

ya never said what the scenes polycount was.there is a GoZ for Poser.

and zBrush has https://www.keyshot.com/ for renders also but I don't know there polycount limit. wonder if they can go to a billion ,I'll half to fine out.

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