phil_lawson opened this issue on Jul 31, 2015 · 27 posts
RorrKonn posted Mon, 03 August 2015 at 7:41 AM
If V4 n cloths are deformed ,then there getting trashed in the export n import proses.
I would think poser fusion for max ,would be very helpful.
In MAX the farther a object if from the camera doesn't Max automatically make the polycount n pixelcount smaller ?
I was under the impression if I imported,exported FBX from DAZ,Poser,Mubbox,Maya I was importing ,exporting a rig not a mesh.
So if I export out of mudbox I export a .obj for the mesh and export fbx for the rig.
for stills .obj alt to be good.
V4 polycount reduced to 20,000 she still alt to look good.
I don't know what Max polycount limit is .
Max alt to handle any thing Vue can and ya see Vue Renders with a lot of V4's in them.10 V4's polycount is around 600,000 + Vues plants n all.
zBrush regular Polycount limit is around 30 million on my home PC. micros go to a billion.
ya never said what the scenes polycount was.there is a GoZ for Poser.
and zBrush has https://www.keyshot.com/ for renders also but I don't know there polycount limit. wonder if they can go to a billion ,I'll half to fine out.
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