headwax. opened this issue on Jul 29, 2015 · 94 posts
headwax. posted Tue, 04 August 2015 at 3:27 AM
thanks David, :)
now unrelated, I had a great discovery yesterday about transmapped hair, you know that it gets screwed up in coverage, object and depth pass etc ? in relation to being able to select it for post work, well I discovered that a diffuse texture pass of the character against a dark back ground gives the cleanest selection chance - I think it gives a much cleaner selection area than even an ordinary pass ? have to double check on that