Forum: Poser - OFFICIAL


Subject: Stick with P10 or go Pro?

phil_lawson opened this issue on Jul 31, 2015 · 27 posts


jura11 posted Tue, 04 August 2015 at 5:39 AM

If V4 n cloths are deformed  ,then there getting trashed in the export n import proses.

I would think poser fusion for max ,would be very helpful.

In MAX the farther a object if from the camera doesn't Max automatically make the polycount n pixelcount smaller ?

I was under the impression if I imported,exported FBX from DAZ,Poser,Mubbox,Maya I was importing ,exporting a rig not a mesh.

So if I export out of mudbox I export a .obj for the mesh and export fbx for the rig. 

for stills .obj alt to be good. 

V4 polycount reduced to 20,000 she still alt to look good.

I don't know what Max polycount limit is .

 Max alt to handle any thing Vue can and ya see Vue Renders with a lot of V4's in them.10 V4's polycount is around 600,000 + Vues plants n all.

zBrush regular Polycount limit is around 30 million on my home PC. micros go to a billion.

ya never said what the scenes polycount was.there is a GoZ for Poser.

and zBrush has https://www.keyshot.com/ for renders also but I don't know there polycount limit. wonder if they can go to a billion ,I'll half to fine out.

Hi there Not sure why are clothes or figures are deformed,I've posted that similar on 3DS MAX forum over here few months ago,but this has been from DS export as FBX which seems now is working,but still there are few issues,with Poser export as FBX you will get this 

iqvlw9.jpgor this in Maya which I've tested on our company PC

2cnyu1l.jpgPoserFusion is great,but is very slow and I usually rather export as OBJ and is much easier than anything what I've tried,yes some textures are not there,but with 3DS MAX is very easy to assign new textures or existing textures,at least supports drag and drop function and is great if you work with dual monitor 

3DS MAX poly limit not sure,but as on most SW everything depends on spec of PC,my largest scene has have 80 millions of poly and everything has worked as should,this has been on 16GB RAM which I've tried,my normal scenes are around 20-40 milions polys in 3DS MAX,there I can go crazy without the worrying

Vue I don' use often as this I can use only when I'm at work and there we have Vue,but really rendering there V4 or any figure is not the best,skin doesn't looks like should and really I wouldn't use Vue for rendering people,for landscape great thing,for scenery renders yes,I want to get Vue for 3DS MAX later of the year and then I will put  that to the test how will render inside 3DS MAX,but heard few people have issues with VUE in 3DS MAX as crashing etc.,due this I will need to decide later 

Keyshot tried few times and is really fast and as you said,depends on PC,poly limit not sure,I've rendered there only few things like for promos for our company and if times allows then I do there my things,which are not big,usually single figure and trying to learn few things on the way 

Tried demo too on my PC and there I went bit crazy with my old scene which has have as above 80 millions and everything has been OK,no crash 

Not sure how I can check in Poser my polys,this I never check'd,as I know when UI is very slow with multiple figures and multiple props I've hit that,I know there,I think Print Info there is this

Thanks,Jura