Glen opened this issue on Aug 04, 2015 ยท 20 posts
Glen posted Fri, 07 August 2015 at 10:25 AM
Frank, you're asking the wrong question. Instead, try asking "Why would you want details in your scene that normally wouldn't be seen?"
Obviously, as I'm asking for products with this level of detail, I plan on them being seen, that much should be obvious.
I've repeatedly had bad experiences with Turbosquid and Falling Pixel, so I'd rather not go back to them for these reasons. I could commission something, but my experience of requesting commissions has been somewhat uninspiring; nobody seems interested in producing 3D content for money unless it's something they are interested in producing for themselves, unfortunately.
What do they have in common? Well, take a wander onto any city street and realise that every single one of these things is present, right in front of you.
This is precisely what I'm hoping to show people; that simply because an average human being doesn't see something with their own eyes, right in front of them, doesn't mean that another, such as myself, doesn't 'see' such things.
What I'm hoping to achieve is a piece of work which, in a way, presents the viewer with the level of information which I, and others who process information as I do, process every second of my conscious life.
I'm not sure I fully comprehend why, whenever someone comes to these forums with a completely new idea, they appear to be mocked or otherwise downgraded.
This is the project I wish to undertake. These are the products I'm in need of in order to produce this work. I was under the impression that this was a place where a Poser user could ask questions and get answers. Perhaps I was mistaken.
I'm looking to create a complete city street scene with all of the elements which a typical street scene would contain and with all of those elements containing all of the most important elements which they do in real life.
I'm looking to do this in such a way as I can render the scene so that it visually depicts the information which I process when I see a scene like it in real life.
In short: You see a lamp post, I see a steel tube tapering and welded to a smaller circumference steel tube which ascends to a curve, where it is joined to a metal casing with a light fitting contained within it. This casing houses a glass bulb which has metal fittings and is filled with gas, and has an opening portion below which is transparent in order to allow light through. Atop this casing is a light sensor which is wired into circuitry within the casing to allow the light to illuminate when the atmospheric light falls below a predetermined level. The steel tubing contains wiring and transistors and is sunk into a foundation beneath the pavement. On the surface of the steel tube is a layer of paint which has been stencilled on to form a unique number which is used by the local authorities to identify that particular lamp post.
This is the level of information which I process whenever I see a lamp post (obviously, there are many different kinds of lamp post, so the details change as I see differences). I want to portray this level of information via an interactive piece of work which will allow viewers to manipulate the scene to reveal certain information.
I'm not just talking about lamp posts either; I'm talking about everything in life which can be visualised. Obviously, there are limits to what I can achieve with my software and hardware, however, I'd like to take this level of detail as far as I possibly can and, to do that, I need, at the very least, the products I've listed.
Thanks,
Glen.
I'm running Win 10 Pro 32GB RAM Intel Core i7-4790K CPU @ 4.00GHz Nvidia GeForce GTX 1660 Ti
My DA Gallery: glen85.deviantart.com/gallery
Peace, love and polygons!