nerd opened this issue on Jul 13, 2015 · 554 posts
3dstories posted Sat, 08 August 2015 at 2:04 AM
I just spent the better part of my early evening today going through the 15 pages of "Poser 11 Sneak Peak." I like the parts where I learn about what is happening and I would like to see more about Poser 11. I am appreciative of Nerd for posting.
[edited for reference to deleted posts]
So far I have learned that Poser 11 is proposing a new renderer which is not faster but supposedly better than the existing Firefly. I have learned that I should take a look at my video board to see if for a hundred or two hundred dollars I can potentially make a BIG increase in my rendering time and quality. I learned that Blender, which people used to dis as awkward and painful to learn, is challenging both Daz and Smith Micro on certain fronts. I learned that Firefly, with some tweaks, can be made good enough to have quality approaching that of the proposed Renderer, but that it doesn't move things forward to put much effort in that direction. I did not learn about any deficiences that DAz has that poser is blowing by them with - since what Poser is implementing can apparently also be had as add-ons from reality and Octane if I read things accurately.
In the details of knowing the quality of the renderings posted here the people of this forum surpass me. I don't see the things that many of you do, such as in the gun stock that was rendered, this despite having some reasonable knowledge assessing quality of images in the graphics industry. I personally got a "new" computer finally about a year ago now and have spent my time exalted in the luxury of creating renders that I don't have to do overnight (I think I am finally in the camp where most everything I do can be done in 15 minutes or less) and in being able to work with A/O and focus distances and in motion blurs. I am only now looking at shaders. If you had asked me before this thread whether I wanted a new Renderer that would slow me down again, I would probably have said it was not a priority. But it is you all, into the details like this, who push this forward.
My question is, what else does Poser 11 potentially have??
One thing I would like is on the heirarchy tab to be able to check off multiple boxes then execute all the checks at once. I find it really annoying for the program to have to execute one check box at a time and wait for it. Corel back in Version 5 or 8 or so recognized a similar problem and corrected it. They're at version X7 now I think (17). I don't really like it that the material room is ALMOST the same yet works differently than all the other functions attached to the Pose room (Char, Pose, Prop, Lights, Camera, etc). and re-alters the location of my library pull down and properties pull down which I typically have open everytime I switch from, say, a prop or a camera to the material icon. I'd like to see some improved physics. Someone (I think RDNA) mentioned a 'Rope Room' Concept along with a way to create tied knots that would be neat. This could be tied in to a better way to do IK perhaps. I'd like to be able to drop things down onto a surface - they way they do on the ground plane - and not have characters plummet through through chairs and stairs and second floors like ghosts. I don't like it when I import a scene or character and the imported scene overwrites the lights for the scene I have been working on.
I have knowledge in some of these areas and big holes, too. Some I may be living with just because I haven't learned enough yet.
I can say that when I went to Poser Pro 2014, one of the things that had been new for me was the search engine to find things in the runtime libraries. At the time I was as enthusiastic then as I am about a new, slower renderer now. But after having it and using it, I would not give it up for the world and go back to earlier versions that did not have it.
But, in the end, after 15 pages I ask, other than the proposed new Renderer, what else is happening?