Forum: Poser - OFFICIAL


Subject: Poser 11 Sneak Peek

nerd opened this issue on Jul 13, 2015 ยท 554 posts


DustRider posted Sat, 08 August 2015 at 7:06 AM

The problem is that Cycles isn't implemented equally in all three forms. If you want the simplest solution with the most features for the greatest number of users, you go with the CPU.

Another thing to bear in mind is which features are available. In the most recent released version of Cycles, subsurface scattering is only implemented in CPU, experimental on NVIDIA cards (and may not work) and unavailable for ATI cards. Poser still, primarily, deals with figures. That have skin. Which has subsurface scattering. Having a "realistic" rendering engine, which Cycles is supposed to be for, that can't do realistic skin is kind of counterproductive.

True, CPU does provide the safest option for all, but it would be nice if GPU was available for those who are a bit more adventurous or experienced. I've seen some great examples of SSS done with GPU rendering in Cycles, though SSS on gpu isn't a lot faster. I guess to get GPU based rending in Poser, I'll need to get the Octane plugin (or maybe Paolo will have GPU support with the next version of Reality). It would just be nice to have it available in "Superfly" since I already have GPU based PBR rendering in DS and Carrara. It will be interesting to see if there will be any "must have" features for Poser11. I'm really glad that P11 will have cycles included as I really enjoy using PBR render engines. I'm not trying to be negative here, but for me, without GPU support it isn't nearly as attractive. There are other PBR alternatives available for Poser that for me are less expensive than what the PP2016 upgrade will probably be.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......