nerd opened this issue on Jul 13, 2015 ยท 554 posts
JoePublic posted Sat, 08 August 2015 at 8:37 AM
I've spent years developing Firefly shaders and settings that give me great results, BUT FAST.
So the only reason I'd have for using another render engine would be if it would give me the same, or better results, EVEN FASTER.
Without GPU support, all the PBR renderers are glacially slow, including Cycles.
So, even IF I'd buy PP-2016 (A very big "IF", given the information I currently have), I'd never use a "crippled" Cycles anyway.
Like I never used that "Fitting room" in PP-2014. (I do all my cloth conversions manually for maximum quality)
Besides, why the heck would people want to use a PHYSICALLY BASED RENDERER that was explicitely built to achieve PHOTOREALISTIC results when there is no PHOTOREALISTIC FIGURE in sight to use it on?
All those shortcomings and poor workmanship of the current Poser and older DAZ figures will stand out even more.
Actually, I don't think even Vicky 7 is photorealistic enough to be subjected to the harsh realism of a PBR renderer.
So, again, the only reason I can see for a new renderer, given the style of semi/quasi realistic renders most people prefer, would be MORE SPEED.
Or a set of photogrammetry based figures with such realistic shapes and rigging, that they'd be actually "worthy" of a PBR renderer.
(But even then MORE SPEED would not hurt. Not in a world where we can have photorealistic realtime graphics in games now)
In other words, after full Genesis compatibility, professional quality native Poser figures, real instancing for outside scenes, much improved transparency handling to at least better "fake" outdoor scenes, a better hair engine and better rigging tools, a "recycled" PBR render engine that is crippled right from the start, is pretty much the least attractive new "feature" I could think of that would make me want to invest my $$$ into Poser again.