LuxXeon opened this issue on Aug 07, 2015 · 9 posts
LuxXeon posted Sat, 08 August 2015 at 11:04 PM
Waiting for the Blender tut, but might give it a shot in Max too. Does Blender have that basic primitive, or will we need to create it? I don't see the same primitive object in the math function solids presets, so I'm going to assume Blender will have to create that step manually?
Blender does not natively support the specific polyhedral primitive either. The Add Mesh > Math Function > Regular Solid addon does have a preset "cuboctahedron" in it, but it's not the same type of cubic octahedron I'm using in the 3dsmax tutorial. You would need to also begin by doing the steps I've illustrated above, with a standard cube. I will release the Blender version tutorial soon.
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