nerd opened this issue on Jul 13, 2015 ยท 554 posts
JoePublic posted Sun, 09 August 2015 at 3:05 PM
Funny thing is...I don't care what Pixar or anybody else of "The industry" with access to multimilion $$$ renderfarms use.
I only care what works best on my old ACER laptop.
I never understood people using badly rigged figures clothed with garment devoid of any folds that look like they were cut out of styrofoam for their art, but otoh they let their poor machines rattle on overnight at 99% CPU, just so they can say the other day when they post their highly compressed .jpg on a forum that they rendered it with a real PBR renderer, JUST LIKE PIXAR !!!!1111.
The right tool for the right job, and for your typical badly lit still renderer of V4 in a "come hither" pose, a PBR is simply overkill.
As were most "must have" render features that were introduced in the last years. (Which, btw, despite a myriad of SRs, still don't work as flawlessly as they were actually advertised)
How many times had Bagginsbill retract his original statements and admit that this or that "perfectly realistic" shader that anyone "must use or you are a poopyhead forevah!" just doesn't work in Poser.
Don't get me wrong, he's certainly a genius, but he doesn't care about efficiency.
And without "realistic figures", any hope for a "realistic" render is blown out of the water before you even can say "gamma correction".
My point is: Given Poser's track record with "new and exiting features", I see years of "public beta" and confusion and hair pulling ahead of us with a "new" render engine instead of a general improvement of Poser art for the masses.