nerd opened this issue on Jul 13, 2015 ยท 554 posts
bagginsbill posted Mon, 10 August 2015 at 6:18 PM
Question for bagginsbill (anybody else need not apply):
Can you create in SuperFly a situation like this:
which requires being able to create, for the red ball, this shader:
transparent if it is a camera ray, diffuse otherwise.
So far, no. This is one of my concerns, which I raised before i even got a copy to try. There are a bunch of things Cycles can express that are completely unreachable features if all we have are ported Firefly nodes. This is at the heart of the matter - what is the goal of adding another Renderer? Is it better looking implementation of Firefly nodes, or is it everything the new renderer has to offer, using its exact algorithms and parameterizations, which means abandoning the backward compatibility thing?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)