VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
VirtualWorldDynamics posted Wed, 12 August 2015 at 4:59 PM
@0oseven : I understand your problem about the fact of starting the whole process.
This is, of course, something that I thought. By cons, I can tell you that this problem is not so easy to solve.
When a conventional simulator want to animate a cloth, it takes a mesh ready for this type of simulation, called a dynamic cloth that have all its vertices connected. It generates springs that allow it to stiffen this cloth by always using the same method and changes the stiffness parameters to suit the desired effect. This stiffening can be changed at any time to achieve a different effect. In the case of VWD, the program gives the user the possibility to generate a large number of springs which are useful for rigifidier the coat, but also serve to hold the elements together. To make all these configurable elements, it would be necessary to have a dynamic interface that could take into account all the springs added depending on their effect.
I can assure you that this is a concern for which I would like to find a solution that satisfies both the users and the poor developer.**
**
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube