Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 · 787 posts


fivecat posted Wed, 12 August 2015 at 8:21 PM

@VirtualWorldDynamics:  I'm finding the rip file convenient as I work with one piece of clothing and try different settings. It's not as convenient as returning to the start of the simulation like you would in the cloth room, but I find setting up a simulation pretty quick and easy now so it's not that big of a deal.

I've been experimenting with vertice selection and just tinkering with stuff to see what it does. I was following your tutorial on using rigidify to keep a bun from collapsing, only I was using a different hair.  For the few frames I could simulate before my computer choked, it was working. I think each hair will need very specific settings -- my problems seem to be from hair strands that are already packed in close and touching. If I spent more time with selecting vertices and adding to vertice groups I'd probably have better luck. The lasso is nice, but for precise selection the SHIFT works very well.

Would you like any help editing your documentation? When I first started I found some instructions confusing, but I managed to figure it out. I'm still a bit confused about the interaction of the general dynamic settings and the grouped vertice rigidify, as they each have softness settings.