Forum: Poser - OFFICIAL


Subject: bumps ,displacements ,normals ?

RorrKonn opened this issue on Aug 11, 2015 ยท 16 posts


EldritchCellar posted Fri, 14 August 2015 at 3:33 AM

Import your displacement maps, assuming they were exported from zbrush, into an image editor. In photoshop I use the channel mixer to make sure my middle grey is 127/127/127 on my sculpt maps. This middle grey will be 0 displacement in the material room as run through a math subtract, value 1=1.00/value 2=0.5, plug your map into value 1, plug this math node into displacement socket, season to taste.

Model using edge/ control loops, not bevels that produce tris. Beveling in this manner and just adding additional loops is a pointless exercise in futility. We already talked about this so...

The value of minimum shading rate in object properties/render settings controls the quality of displacement in regard to micropolygonal subdivision, in addition to map resolution and bit depth. Poser can utilize 16 bit maps. Minimum shading rate is globally controlled in render settings and locally within object properties, Poser will utilize the lower quality setting if for instance you have minimum shade rate set at .20 in render settings and .10 in object properties. Make sure both values match in both properties and render settings to utilize settings lower (lower settings being higher quality) than the default .20. I use a python script to expedite this process for objects as it can get pretty tedious with figures and multiple actors

Make sure your min displacement bounds is set at 1.000 in render settings, there is also a bounds setting in the object properties, wouldn't hurt to make sure that's at 1.000 also but I'm a little sketchy on this as there's a bug with Poser wherein that value will randomly change itself back to 0.000 willy nilly.

Also your display units settings in prefs will determine your displacement in relation to object scale, if your rendering a huge object with displacement and your settings are inches it won't render as expected with values that would ordinarily work on a regular, human scaled object. Use feet for giant thingies.

Just the way it is with Poser, far as I know. There aren't any shortcuts. If I'm wrong somebody please correct me.



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