Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts


0oseven posted Sun, 23 August 2015 at 2:37 AM

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Oh release getting close !
I wonder if it is possible and not too late to include another "camera" option - one that points to another object other than major collision object. This to allow close observation of cloth/hair items. - Hair is the obvious consideration but very useful in other situations.Say the mane on a running horse. Reason is that with "follow" ACTIVE you are likely to lose view of hair if you zoom in for closer look of simulation. If "follow" NOT active the object animation could take it outside of view.