arrow1 opened this issue on Aug 27, 2015 ยท 17 posts
LPR001 posted Thu, 27 August 2015 at 9:30 PM
Looks like it could be dropping below the ground plane mesh Dome Orientation XYZ will control your dome position in your render setting Environment
If that is the ground level poking through considering the ocean you are using covers entire area In your Render Setting Environment scroll down bottom to the Draw Ground button and see if it is switched to off. This would allow light to poke through giving you this appearance however switching it on would only create a negative effect dark bits instead of light in your set and not solve the issue. I am not sure of your set but figure if it was going to be easy you could move it up a whisker until issue solved. You can also change the Ground position as opposed to moving the whole dome(The mesh would remain in same place moving dome as set to zero)
So just above the Draw Ground button > Ground Position Mode >Auto by default - click and change to manual and use the additional Ground Origin options that miraculously appear directly underneath. (There is double what you think Daz has on offer hidden in options) Do not expect your ground plane (Wire mesh) to move it won't but in Daz the gizmo Y is up/down so select Ground Origin Y slider and go left a little until you get desired result. I am not 100% certain as I am not sure of your process, it is the mesh in my opinion. The mesh does not show in render but any light/ground options will hence anything below mesh will shadow/light incorrectly or if solid ground disappear. This will correct the shadowing as the lows in the ocean will be above the new ground level and then the appropriate shadowing will follow
Might be bit hard in mini viewport to see if desired effect although that does stick out a bit. Good looking ocean waves BTW
- Johnny G
"Try animation to get things moving"
lpr001@renderosity.com