Forum: Carrara


Subject: Art gallery

litst opened this issue on Oct 04, 2001 ยท 21 posts


ewinemiller posted Fri, 05 October 2001 at 12:49 PM

AzChip, First let me say, make the jump! You know you want to, all your friends are doing it and when you buy the eovia Carrara, you get Toon! and Anything Glows included in Smart Pack. That Carrara file is only 28k since all the meshes are generated from the shaders. It starts out with the Cellular function, but there are few intermediate steps to get to the end result since using AGr and Cellular actually change the results of the Cellular shader. These are the basic steps. 1. Apply cellular to a plane, export it as OBJ and have it generate the texture. 2. Make the texture tilable using your favorite paint program. 3. Use the texture as your AGr shader and the mixer in the object's shader to mix between mortar and stone. Instant stone wall that looks head and shoulders above what you can do with a bump. One of the things AGr 2.0 adds is the ability to dupe that wall without AGr the modifier having to recalculate for each instance. So you can build a large wall with very little memory and a tilable texture. Eric Winemiller Digital Carvers Guild Freeware and commercial 3D extensions http://digitalcarversguild.com

Eric Winemiller
Digital Carvers Guild
Carrara and LightWave plug-ins