Forum: 3D Modeling


Subject: UV logrithms

airflamesred opened this issue on Sep 03, 2015 ยท 5 posts


LuxXeon posted Thu, 03 September 2015 at 5:28 PM

Also, don't forget that at the moment things are getting unwrapped, either with Least Squares Conformal Mapping (LSCM), or with Angle Based Flattening (ABF), the internal algorithm is breaking down the quads to tris anyway internally. This is the same with render engines. So using quads is merely easier for the user, but the computer sees everything as triangles.

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