Forum: DAZ|Studio


Subject: Photometric Point Lights not rendering...

Techyman opened this issue on Sep 05, 2015 ยท 9 posts


RHaseltine posted Sun, 06 September 2015 at 3:26 PM

Using the flame's transparency map on Cutout Opacity in the Iray uber Shader should stop the parts of the plane that are invisible from showing, but if it's a single plane it probably isn't going to work correctly anyway. You could use a point light and adjust the geometry settings to make it a sphere or cylinder of the right size to represent your fire, or even more than one with different hues and slightly different sizes and placements.