Forum: Poser - OFFICIAL


Subject: How Poser Pro 2016 could make a ton of new buyers

Coleman opened this issue on Apr 04, 2014 ยท 121 posts


wolf359 posted Wed, 09 September 2015 at 9:33 AM

" mentioned GameDev already, but I have to emphasize that enabling Poser to work with 3rd-party programs is going to be the way that SM can grow sales without too much up-front. In this vein, pushing for greater capability with not only game-dev engines,...."

Here is My personal analysis of both Smith Micro's and Daz inc& Real illusions iclones effort to break in to the GameDev sector

Right now Games is a bigger market, Dollarwise, than hollywood movies so I certainly see the attraction for 3D character content makers.

Daz approach is to give DS away for no cost but charge for content and required $500 USD for a license to use their content in games. Although the DS nonlinear aniMate system is quick & easy,DS lacks complex Character animation tools to create Character animation for your games and they are now in DIRECT competition with their erstwhile partners at Reallusion with the release of this:

http://www.reallusion.com/iClone/character-creator/default.html

Reallusions New Character Creator is a direct Challenge to Daz and as a Daily Iclone5.5 Pro ,3D Exchange user I can Attest to the fact that their Character motion creation ,Human IK & Editing tools are far superior to anything possible in DS or Poser. Also Iclone allows me to import poser/Daz Skeletons and retarget Iclone created motion to them for rendering in Non Game environments Like C4D, Vue etc.

Caveat: for game dev folks the entry cost for this new RI Character creator with export license might be a little....Steep. currently on sale for $600 but regularly $1030!!!

Next We have Autodesk who, at present ,rules the Game Dev market

IMHO Last year they introduced a Poser/Daz Like online Character Creator in two iterations both paid & free http://area.autodesk.com/products/charactergenerator

This is a great "cloud based" option for Current Autodesk Max& Maya users as it Creates Content in NATIVE Autodesk Character formats for maximum Compatibility. Not much incentive there for their users to bother with Daz or Reallusion.

Lastly there is Poser Pro "Game Dev" I honestly Can not see what the Actual plan was for this Effort By SM.

They offered "5GB of Content" But never actually Showcased an of it being prepared for Game engines. ( Daz has largely failed in the area as well, although Reallusion has at least put forth Slick Detailed Videos showcasing their Unity export pipeline),

Smith also Micro left their Character animation Creation & Editing tools Firmly entombed in the year 1997 and sent Steve Cooper into the various poser online Forums to "encourage" poser Content developers to get on board in licensing their poser content. they put PP"gameDev in the unity Asset Store where is stood out like a $400 Dollar white elephant amongst items that maxxed out at about $45 USD on the high side.

Not sure how this all will shake out but if Autodesk is to be seriously

challenged, Daz needs more advanced Character motion tools and needs to offer more than their Genesis 3, so called game rigged, Female and her$500 USD Export licence.

Reallusion Needs to seriously look at their $$ pricing$$$ And frankly poser pro "game Dev" looks like a "one and Done" Effort from SM as they Are on to New internal rendering options for poser.



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