Forum: Poser - OFFICIAL


Subject: How Poser Pro 2016 could make a ton of new buyers

Coleman opened this issue on Apr 04, 2014 ยท 121 posts


false1 posted Wed, 09 September 2015 at 12:03 PM

Hey Wolf359, thanks for the info regarding game development character creation packages. It appears the market is getting crowded. You didn't mention Miximo Fuse though. Recently acquired by Adobe. They may be able to leverage the massive cash flow from their matrix of jacked in subscribers to do some damage as well, even though the current product might be lacking at the moment. They know how to market anyhow, and bundle. Any opinions on this package?

One thing I noticed when browsing the Miximo and Autodesk products. No hot chicks. Mostly regular people in regular clothing or toonish figures. Nothing wrong with that but it suggests the content needs of game developers may be different that Daz/Poser users. Not much on the creature/alien side either so I wonder what's up with that.

Over on the iClone side? Bewbs (said in the voice of that Honest Trailers announcer) along with what seems to be a business model of selling clothing and morph packages for the figures. Seems like a Daz model. I wonder if that would be appealing to game developers? I wonder if hobbyists want to tweak and adjust their characters? Poser users seem to prefer pre-made characters.

Or maybe we're starting to get to an era of hobbiest game development where the modeling, rigging and coding well be relatively easy like Poser, and the average person can make simple games for their own amusement. That would be kinda cool.

Interesting stuff. Perhaps if Poser would concentrate on getting these different characters into their program rather than exporting their content out they would do well. I'm thinking Poser users are more concerned about getting new figures than Game Devs would be interested in importing Poser content in.

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