arrow1 opened this issue on Aug 26, 2015 ยท 9 posts
AllThatxAz posted Thu, 10 September 2015 at 1:26 AM
Hi Grum,
As I understand, it's something like that. However, it's not really "Contents folders". There is a "Content Directory Manager" under Edit.Preferences. Maybe you already knew about it, though. I don't know how "Runtimes in Poser" work.
If your question is really about "what is loaded in memory", I don't know the answer. I think DAZ Studio builds an index of your content, but it really seems to only load the asset when you put it in the scene.
It appears DAZ Studio creates its own temp files in the AppData folder on the system drive, or at least whatever the system understands is %AppData%. I think to move these, you'd have to move %AppData%, which I think only Windows surgeons should do.
Personally, I created about 6-10 different directories with the Content Directory Manager, because I can think of different scenarios that I would want some available. Also, I factor out new directories for different marketplaces. DAZ content installs fine for me 99% of the time, but content from other marketplaces sometimes needs some kind of fixup, which I'm still learning how to do.
Hope this helps
Grum posted at 11:09PM Wed, 09 September 2015 - #4227480
Hi All. Are you saying that I can create separate Contents folders, and somehow tell Daz3d to load them when I need them. Rather like Runtimes in Poser? Reference to the Temp Directories, where are they normally? And how do I move them? Grum