xpdev opened this issue on Sep 15, 2015 ยท 48 posts
Miss Nancy posted Wed, 16 September 2015 at 12:24 PM
yes, more realistic now that both diffuse and specular channels are set to zero (0). that was why diffuse colour was too saturated.
in advanced skin shaders, colour map is plugged into diffuse channel, but diffuse value is zero, so that it shows in preview mode how skin will look in render.