Forum: Poser - OFFICIAL


Subject: Waiting for Poser 2016 PBR (physically based rendering engine)

xpdev opened this issue on Sep 17, 2015 ยท 57 posts


tonyvilters posted Thu, 17 September 2015 at 12:38 PM

Oh, and see that I only use the Diffuse texture.

I use the Math_Functions node to create the greyscale map inside the material room. => Faster and less memory.... LOL.