With a few clicks I got a result very much like Miss Nancys, just by applying EZMat/EZSkin2 to V4 / highres maps. Since XPDEV states in his signature that EZSkin is always used, I wonder where the issue comes from.
Actually, EZSkin applies a BB shader setup from say 2009 which does have room for improvements but that''s beside the point. It removes the flaws for the texture setup and adds SSS into it.
I do have some notes on Miss Nancys rendering setup:
- for 64-bit PoserPro, a 64 bucket size is optimal while 32 is best for Poser and the 32bit PoserPro.
- Pixel Samples can just be 3, resulting in 3x3 anti aliasing. 4 is needed for large size renders made for large-size hires print. Larger values make no sense unless one is using the DoF (focal blur) functionality of Poser, which I strongly disadvise since its pretty ugly at any setting. I do it in post instead.
- the Shading Rate should be about 0.5 / square(Pixel Samples) otherwise one of them makes no sense. So, when using PS=3, SR = 0.05 (<0.5/9) is fine. The combi shown, PS=8 and SR=0.5 will result in longer render times without the resulting quality that might go with it.
- GC=2.2 is a fine compromise for classic Poser lit scenes, but reduced values are advised for IDL and/or SSS intensive scenes. I''d use 1.8 instead.
- 16 raytrace bounces is a bit over the top, the scene does not have this much reflections. The IDL bounces however can be increased for better results in the corners (where the wall meets the floor or ceiling), you can just type in 99 when the slider appears to be limited.
- I recommend IDL cache values between 80 and 90 for final renders. Values <80 will reduce image quality while values >90 increase render times disproportionaly. I use 85.
- I recommend IDL Samples between 1500 and 2500. Increased values will improve the image without increasing render times that much. I use 2000.
- I recommend the Sinc filter, and value 2 for soft cloth and female skin while using value 3 for male skin, fur and rough cloth where details are important. So, Miss Nancys choise here is well supported.
I''m just back from leave, I''ll see how the result can be improved by adding some (external) direct light to it.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though