Forum: Poser - OFFICIAL


Subject: Waiting for Poser 2016 PBR (physically based rendering engine)

xpdev opened this issue on Sep 17, 2015 ยท 57 posts


bagginsbill posted Mon, 21 September 2015 at 10:36 AM

I'm sorry - I could not resist. This is rendered in Poser 11 beta. There is hope.

I got rid of the white sphere and used my new sIBL sphere. This is two spheres - one to look at, one to use for lighting and reflections. The lighting and reflections one can be much brighter and HDR, while the one you look at is tone mapped for human perception. Thus - what you "see" is not what the surfaces are seeing. This results in good lighting, both in FireFly and SuperFly (Poser 11 version of Cycles renderer.)

Meanwhile - I modified almost all your materials since none were quite what I'd use. The skin is very simple - Scatter + Specular (with blur). In SuperFly all specular nodes generate reflections, too so this is in the very best style that I can also do in FireFly but let's look at something new, right?

I closed the eyes because I didn't feel like messing with them just to get 20 more pixels correct.

The walls and ceiling were too gray - I set the color swatches to white on them. Until I did that, the floor color dominated the room, which meant the skin had too much orange. Truly if you simulate an orange room, the skin will be orange - hardly a surprise.

The skin still looked too red (because red scatter is added by the shader). The skin texture was designed before scatter existed. So - you actually do have to remove some of the burned-in red of the skin. Don't listen to Vilters rant. I am sure that using an HSV with a blue color chip is the right approach here and that is what I did. If your skin texture is actually set for Diffuse (not Diffuse + Scatter) then you don't need that. But almost all the V4 textures contain both the Diffuse color and the Scatter color combined. They should not - but they do, so that is how you fix them. I used RGB 230, 240, 255.

The plant wanted translucence. In Poser 11 with SuperFly, translucence really works. I just plugged the texture into translucence and all is good.

The floor wanted Fresnel - easily added even in Poser 10 - you should know better by now.

The beta does not have all the controls we should have yet. As a result I could not get at the antialiasing devices. So the rails looked jaggy. I had to render double size, do a Gaussian blur, then reduce image size by half, to get the rails to look OK. I'm sure that will change before final release. SuperFly.jpg


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)