Forum: Blender


Subject: Blender Beginner Tutorial: Create a Lightsaber

Lobo3433 opened this issue on Sep 20, 2015 ยท 14 posts


DaremoK3 posted Mon, 21 September 2015 at 2:58 PM

Hope all is well with you Lobo. Thanks for the heads-up/link to the tut.

But...

That tutorial is horrible. I had to turn it off when he couldn't figure out why he was getting artifacting on his power-box. That tut is a how not to Mech-bevel model a non-organic mesh model. He could have substituted setting all hard edges for his compounding coincident vertices/edges that wreak havoc on facets, UV-mapping, and any future morph work (if needed/desired). Especially if only to be used within Blender, and not exported to other software.

As a mech-bevel polygonal modeler for years it made me cringe every time he introduced another full edge loop at coincident 0,0 on top of an already coincident edge loop, even when only needing a localized loop. For mech-bevel (hard-edges defined by "support" loops) modeling, one only has to go within a tolerance of main loop for complete hardness without introducing coincident edge loops. I usually work within 20 - 1% (0.80 - 0.99) depending on the size of the mesh within the default world space from grid center. Default average usually being 10% (0.90).

For straight polygonal meshing, the tolerance is tighter. For Sub-D meshing, looser, due to iterations closing the gaps on main loops.

If you are a beginner modeler, take heed with his technique. Other than that, he demonstrates things well, has nice pacing, and shows a couple of good shortcuts for selections.

Take care all...

Ken