Dave-So opened this issue on Sep 20, 2015 ยท 238 posts
shvrdavid posted Mon, 21 September 2015 at 10:29 PM
WandW posted at 10:26PM Mon, 21 September 2015 - #4229789
rokket posted at 9:03AM Mon, 21 September 2015 - #4229737
Someone (I can't remember who, my mind is a moldy piece of Swiss cheese) tried to weight map Sydney and found way too many issues with her mesh to make it viable. I would assume the same to be true with all the G2 (not Genesis) figures like Jessi and Olivia. Same mesh.
Yes, there is an extra row of polygons in the torso of the G2 (Genesis 2) female figures that breaks the symmetry. Shvrdavid discovered this when he tried to weightmap it. As a result, the weightmaps can't be mirrored, which makes rigging it extraordinarily difficult, as each side must be rigged individually.
He created a 'G3' with the symmetry issues fixed, along with facial rigging like that of the Genesis 3, but years earlier. However, fixing the symmetry of course breaks all of the body morphs, so neither have ever been released.
I do have a copy of his weightmapped G2F...
It is good to see that someone still uses her, lol.. It is ironic thou. Lots of people told me years ago that characters with lots of bones would never fly... I have been rigging them that way for years, and heard that from more people than I can remember. Now people embrace characters with lots of bones, and it is nothing new by any means.
There is a way to mirror the mapping when rigging non symmetrical wire frames using scripts, but it breaks far to easily. Accidentally mirror the rigging with Posers built in commands and it is all over....
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