LadyGodiva opened this issue on Sep 22, 2015 ยท 10 posts
Male_M3dia posted Wed, 23 September 2015 at 4:54 AM
If you using poser to create injection morphs for Genesis 2, you are doing it completely wrong and can't distribute content like that (as no store will take it). Poser does not support the DSON specification natively which is how you create content for Genesis. All content is saved in a .duf file and morphs are loaded dynamically in a .dsf file in a data directory when the figure is loaded. So if you're creating content for genesis, you have to learn DAZ Studio (especially if your morph changes the rigging, or is for a figure other than the base genesis figure like V6 as you need to strip out those morphs and save only your changes or you violate the EULA). Poser only reads the content you create their through the DSON importer. There are docs on DAZ's documentation center on how to create content, but it's generally use the morph loader pro to load your custom morph, then save a morph asset to save the morph into genesis' file structure... then create a shape preset and companion files... a less than 10 minute job, including adding any author information and location in genesis' body part that your morph affects for your content. Dimension3d also has a standalone tool that will load morphs, without loading DS, but you will still need to test whatever you create so you're back at learning DS... that's kind of why it was important to have poser read this stuff natively so people wouldn't have to open DS to make content, like V4.