VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
Biscuits posted Wed, 23 September 2015 at 10:14 AM
I've have been testing hair again.
For this test I made a very long hairmodel, not optimised yet but well enough to see if VWD can take it. This hairmodel has 76500 polygons.
The following images all show a static sim, default V4 with hair.
A static sim can be done with one frame only, but I'll show you what a static sim actually does. It drops the hair due to the gravity and you can stop the static sim whenever you think it looks good. So in fact it has unlimited invisible frames. Note that once you export a static sim to poser you only have the movement of the frame you stopped the sim on, not the complete animated cycle.
Basically stop the static sim and turn around your figure checking if all sides are ok, you can either restart the sim at this point or export to Poser. By the way you even can turn around the figure when the sim is active!