VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
macsavers posted Wed, 23 September 2015 at 2:13 PM
VirtualWorldDynamics posted at 2:06PM Wed, 23 September 2015 - #4230015
@MacSavers : I just do tests and, in fact, I said some silly things. The clothroom Poser does not remove the spaces, it uses the internal name of Poser, which generally does not contain spaces. This internal name may still contains spaces. What I said, is completely false. Initially, there have been several problems naming and the spaces appeared to be part of these problems. I think this problem is now solved. Going back to your import problem, I wonder if the problem is not in Unix (Mac version) which does not like spaces in file names. Have you been able to experiment without spaces? In VWD, I will modify the exchange file names to conform to the naming of Unix. This should solve all problems.
I tried it with the Louisiana Dress which only has 'Louisiana' as the name. I didn't get the error when I did that. I'll try again with an item with a space in it.
I'm still struggling with using the VWD right now. I know it's just lack of experience with it, so as I continue to play with it, I'll get better. Unfortunately, I don't understand French very well and my iPhone's Google Translate can't seem to keep up. Without any step-by-step to go with, it's bit start and stop procedurely speaking.
A few things have come to my attention:
Since we can't re-import the item into Poser, how are we supposed to test the renders?
Does this use Poser's dynamics to work with the item? If not, then importing it into Daz Studio might be an option, but when I tried it, it came up with "No binary morph file for useBinaryMorph on line ### (pick a line, there were a ton of 'em.) when it was reading the PZ3 file. Not sure this is the best way to do it, but I thought why not.
How can we save out work in VWD?