VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
Biscuits posted Wed, 23 September 2015 at 5:08 PM
The RIP file is specific for either the cloth or hair, but takes into accord the interaction with your figure. So it saves the collision from for example V4 aswell.
For hair the RIPfile saves, all the settings like collision, selected vertices, rigidity vertices, generated springs. And saves the simulation parameters aswell. You can open a RIPfile in notepad and even edit the settings there.
For cloth apart from the figure settings, it saves stretch, stiffness, vertices extension and neighbourhood, the distance and the nail to collision vertices and the simulation parameters aswell.
A RIP file doesn't save both cloth and hair in the same file. Because those are always separate simulations ...
except when you selected a VWD already simmed dress and want to collide the hair with that already simmed item. Then it will see it as an extra collision, but doesn't give you the dress settings only recognizes it as collider.