Forum: DAZ|Studio


Subject: export figure with IK pose to blender

atpo opened this issue on Sep 30, 2015 ยท 5 posts


LPR001 posted Wed, 30 September 2015 at 9:26 PM

PS I choose "ignore" as an override so it would depend on what Blender reads and requires I have built another character ready for export and will do it shortly so while I am at it I will send one over to Blender and see what is required to get best results. I do know I can take the figure and import it into curve editors and other programs to build motion files bvh etc without too much drama.

- Johnny G

"Try animation to get things moving"

lpr001@renderosity.com